Chunk Pilgrim
Cross three paths and stand upright at each shrine before exiting. Jump cracks while upright; roll flat under low ceilings. The two-cell body needs solid floor beneath both ends.
▣ pilgrim · ◆ shrine · LOW ceiling · E exit · ≈ crack
How to play & accessibility
Cross three paths and stand upright at each shrine before exiting. Jump cracks while upright; roll flat under low ceilings. The two-cell body needs solid floor beneath both ends. Scoot moves one column without changing shape. Roll pivots at the left end; jump moves two columns right and requires upright shape. Ceiling/boundary rejections cost nothing, but unsupported floor causes a fall. Undo restores the last shape and position. No timer.
Core gameplay runs locally. Published playtests include approved Google Analytics (G-FG52JBJRPS), which makes network requests.